The Table Method
Tap to plot
the points for
{{ row.x }}
{{ row.y }}
check_circle
The Intercepts Method
Drag to axes
to find intercepts for
startDrag(ev, 'x')"
class="flex items-center gap-2 px-4 py-3 rounded-full font-bold text-white bg-fuchsia-500 shadow-md cursor-grab active:cursor-grabbing hover:scale-105 transition-transform"
:class="{ 'opacity-0': dragState.active && dragState.type === 'x' }">
open_with
X-Intercept
check Placed
startDrag(ev, 'y')"
class="flex items-center gap-2 px-4 py-3 rounded-full font-bold text-white bg-emerald-500 shadow-md cursor-grab active:cursor-grabbing hover:scale-105 transition-transform"
:class="{ 'opacity-0': dragState.active && dragState.type === 'y' }">
open_with
Y-Intercept
check Placed
Slope-Intercept Method
Build the slope
for
Start Point (y-intercept)
swap_vert Rise
{{ game3.rise }}
swap_horiz Run (Right)
{{ game3.run }}
trophy
Master Grapher!
You graphed lines using tables, intercepts, and slope. You're ready for any linear equation!